Campaigns in historical settings, or the characters as time travellers through historical settings.
Games are based on historical reality but include magical elements and action for the simple reason that kids enjoy them more. If time travellers, the magical elements could be technological -- NPCs from the future manipulating elements in the past with "powers".
Character development is based on points gained from accomplishing real-world things, like skills unique to the time, or applicable mathematics.
Players would study history of the time, which would give them advantages.
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